home *** CD-ROM | disk | FTP | other *** search
Text File | 1994-11-27 | 98.6 KB | 2,849 lines |
- Deluxe Paint Help Guide For Keys
-
- Edited by Cygnus
-
- MAIN DPAINT_HELP
-
-
- "Amigaguide® Deluxepaint IV Help"
-
- 1. Brush Command Keys link BRUSH_COMS}
- 2. Animation Command Keys link ANIM_COMS}
- 3. Color Controls link COLOR_COMS}
- 4. Perspective Commands link PERSPECT_COMS}
- 5. Special Keys link SPECIAL_COMS}
- 6. Player Utility Keys link PLAYER}
- 7. Toolbox Commands link TOOLBOX}
- 8. Toolbox Keys link TOOLBOX_KEYS}
- 9. Menus link MENU_COMS}
-
-
- BRUSH_COMS
- "AmigaGuide® Help: Brush Commands"
-
- F1 Matte F2 Color F3 Replace F4 Smear - Brush smaller
- F5 Shade F6 Blend F7 Cycle F8 Smooth + Brush larger
-
- ALT-n Copy custom brush to spare brush
- ALT-b Swaps current and spare custom brush
- ALT-m Metamorphosis from spare to current custom brush
- ALT-s Center brush handle
- ALT-x Flip brush handle horizontally
- ALT-y Flip brush handle vertically
-
- Z Stretch h Halve H Double
- N Double horizontal Y Double vertical x Flip horizontal
- y Flip vertical z 90 degree rotate o Edge >outline
- O Edge >trim
-
-
- ANIM_COMS
- "Amigaguide® Help: Animation commands"
-
- Animation Keys
-
- 1 Step to previous frame
- 2 Step to next frame
- 3 Display the Go To frame requester to jump directly to a specific
- frame
- 4 Play animation continuously until spacebar or mouse button
- is pressed
- 5 Play animation once
- 6 Play animation in ping-pong mode
- 7 Step to previous Animbrush cel
- 8 Step to next Animbrush cel
-
- SHIFT-1 Go to first frame
- SHIFT-2 Go to last frame
- SHIFT-3 Go to last frame you did a "go to" to
- SHIFT-4 Play animation continuously in reverse direction
- SHIFT-5 Play animation sequence once in reverse direction
- SHIFT-7 Go to first Animbrush cel
- SHIFT-8 Go to last Animbrush cel
- Space bar Stop the currently playing animation sequence
- r Reverses animation sequence while playing
- Left-arrow Slows down animation while playing
- Right-arrow Speeds up animation while playing
- ALT Held down while painting, turns on Animpainting mode
- M Move requester
-
-
- Animation Control Panel
-
- ALT-a Anim control panel on/off
- l Lighttable on/off
- ALT-l Lighttable dim on/off
- CTRL-1 (main keyboard) lighttable 2 back on/off
- CTRL-2 Lighttable previous on/off
- CTRL-3 Lighttable next on/off
- CTRL-4 Lighttable spare page on/off
- ALT-= Adds one frame
-
-
- TOOLBOX
- "Amigaguide® Help: Toolbox commands"
- 1. @{" Dotted Freehand " link Dotted Freehand }
- 2. @{" Continuous Freehand/Filled Freehand Shape " link Continuous Freehand}
- 3. @{" Straight Line Tool " link Straight Line Tool}
- 4. @{" Curve Tool " link Curve Tool}
- 5. @{" Fill Tool " link Fill Tool}
- 6. @{" Airbrush Tool " link Airbrush Tool}
- 7. @{" Unfilled/Filled Rectangle " link Rectangle}
- 8. @{" Unfilled/Filled Circle " link Circle}
- 9. @{" Unfilled/Filled Ellipse " link Ellipse}
- 10. @{" Unfilled/Filled Polygon " link Polygon}
- 11. @{" Brush Selector " link Brush Selector}
- 12. @{" Text " link Text}
- 13. @{" Grid " link Grid}
- 14. @{" Symmetry " link Symmetry}
- 15. @{" Magnify " link Magnify}
- 16. @{" Zoom " link Zoom}
- 17. @{" Undo " link Undo}
- 18. @{" CLR " link CLR}
- 19. @{" Color Indicator " link Color Indicator}
- 20. @{" Palette " link Palette}
- 21. @{" Brushes " link Brushes}
-
- Brushes
-
- Built in brushes. Right clicking invokes the resize brush option.
- when you move the brush to the screen, your cursor will have the
- word SIZE hanging from it. To increase or decrease the size of the
- brush, drag the mouse.
-
- You can also change the size of the current brush dynamically, even
- while you're painting. Press the (+) key to increase the size or
- the (-) to decrease the size.
-
-
- Dotted Freehand
- "Dotted Freehand"
-
- Keyboard equivalent: s - mnemonic - sketch
-
- Let you paint freehand with the current built-in (or custom) brush.
- Hold the left button to paint with the foreground color, or the
- right mouse to paint with the background color.
-
- Holding down the SHIFT key while painting constrains the tool to
- move either horizontally or vertically depending on which direction
- you move the cursor.
-
- Continuous Freehand
- "Continuous Freehand Filled Freehand Shape"
-
- Keyboard equivalent: d - mnemonic - draw D - Filed draw
-
- Click in the upper left corner to select Continuous Freehand Tool.
- Click in the lower right corner to select the Filled Freehand
- Shape Tool.
-
- Holding down the SHIFT key while painting constrains the tool to
- move either horizontally or vertically, depending on the direction
- you move the cursor.
-
- Use the Filled Freehand Shape Tool to draw filled freehand shapes.
- Holding down i as you click on the Filled Freehand Shape tool causes
- the tool to paint shapes that are filled and then outlined with the
- current brush using the settings of the Spacing requester.
-
- Straight Line Tool"
- "Straight Line Tool"
-
- Keyboard equivalent: v - mnemonic--vector V - spacing requester
-
- Paints a straight line in any direction.
-
- Holding down the SHIFT key while painting a straight line constrains
- the line to be either horizontal or vertical.
-
- Holding down the CTRL key as you paint a straight line, causes the
- line to leave "traces" as you paint.
-
- Right clicking the Straight Line Tool displays the Spacing requester.
- The Spacing requester let you specify the space between the paint
- "splats" deposited by the brush. Click to choose any or the 4 options.
-
- N TOTAL
-
- Defines the total number of "splats" that will occur along the line.
-
- EVERY NTH DOT
-
- Spacing sets the number of pixels between each "splat" of the brush.
-
- Airbrush
- "Airbrush"
-
- Paints using the Airbrush tool along the path defined by any tool
- affected by the Spacing requester. The number to the right of the
- button sets the number of airbrush sprays to be applied at each
- pixel along the path.
-
- Continuous
- "Continuous"
-
- This spacing paints an unbroken path with no space between pixels. This
- is the default setting.
-
- Curve Tool
- "Curve Tool"
-
- Keyboard equivalent: q - mnemonic - qurve
-
- Use the curve tool to draw an arc between two points. The width of
- the line is determined by the current built-in (or custom) brush.
- The curve works like the straight line tool, except that the line
- remains attached to your cursor, so you can specify the third point
- in the arc.
-
- > Select the curve tool, and position the cursor where you want the
- curve to begin.
-
- > Draw to where you want the curve to end, and release the mouse
- button.
-
- > Move the mouse in any direction to form the arc shape you want and
- click.
-
- Holding down the SHIFT key while painting with the curve too constrains
- the tool to move either horizontally or vertically as you paint the
- initial line, depending on the direction you move the cursor immediate-
- ly after pressing SHIFT . This is useful if you want the ends of your
- curve to line up horizontally or vertically.
-
- Holding down the CTRL key as you paint a curve causes the curve to
- leave "traces" as you paint.
-
- Right clicking the curve tool displays the spacing requester (see
- Straight Line Tool) for an explanation of the options.
-
- Fill Tool
- "Fill Tool"
-
- Keyboard equivalent: f - mnemonic - fill F - Fill Type requester
-
- Use the Fill tool to fill an enclosed area using the current settings
- in the Fill Type requester. To use the tool:
-
- > Move the paint can cursor over the enclosed area you want to fill
- so that the tip of the spout is within the area.
-
- > Click to fill the enclosed area.
-
- Holding down i when you click with the Fill cursor, fills outward to
- the background color. In other words, the fill spreads outward until
- it reaches areas of the current background color.
-
- Holding down the ALT Key when you click with the Fill cursor, animfills
- the shape. This means that the frames of your animation will flip, and
- the fill tool will fill outward on each frame from the point where you
- clicked. This option works with all of the Fill Types except the
- gradient fills that use the gradient direction line to define the
- gradient.
-
- Right clicking the Fill tool displays the Fill type requester. The
- options in the requester are explained in the following paragraphs.
- When you return to the painting screen after choosing a fill type,
- the current gradient (or pattern, if Pattern or Perspective is
- selected) and its orientation are shown in the Color Fill box in the
- title bar.
-
- SOLID
-
- Fills with the current color. If you paint or fill your shape using the
- left button, the shape is filled with the FG color. If you paint or fill
- your shape using the right mouse button, it is filled with the background
- color. This is the default.
-
- BRUSH
-
- Fills with one image of the current brush and sizes it to fit the filled
- area.
-
- WRAP
-
- Fills with one image of the current custom brush and adjusts it to the
- horizontal and vertical shape of the filled area. This gives the illusion
- of wrapping the brush around a 3D solid. The effect is most pronounced
- if you use it to fill a shape that is very different from the shape of
- the custom brush.
-
- PERSPECTIVE
-
- Fills with a pattern of the current brush in the current perspective
- setting.
-
- HBRITE
-
- Fills using the Hbrite painting mode. This is a special form of tinting
- that only works if you are working in Halfbrite mode. When you are not
- in Halfbrite mode, this option does not appear in the requester. Drawing
- with the right mouse button over Halfbrite areas reverts them to their
- full color counterparts.
-
- PATTERN
-
- Fills with a pattern made from a brush. to use this option, you must
- first click the FROM BRUSH button to create a pattern of the current
- brush. This pattern remains the current fill pattern until you click
- FROM BRUSH again to create a new pattern from you new custom brush.
-
- RANGE
-
- Fills an enclosed object with a spread of colors from the selected range.
- Type in the number of the range you want to see. Click to select one of
- the fill options, which specify the direction and type of the gradient
- fill. You can only use one fill at a time.
-
- HORIZONTAL Paints the gradient horizontally.
-
- VERTICAL Paint the gradient vertically with an even distribution.
-
- HORIZONTAL LINE
-
- Paints the gradient one line at a time and adjusts the gradient on each
- line so that it follows the contours of the shape being filled.
-
- GRADIENTS
-
- Deluxepaint supports two types of gradients: Linear and Radial. A linear
- gradient fills an object in one direction(in a line) and can either take
- the object's shape into account, or ignore it. A Radial gradient fills
- an object in all directions(radially) from the point where you click
- until it reaches the boundaries of the object. Like Linear gradients, a
- Radial gradient can either take the object's shape into account, or
- ignore it.
-
- LINEAR GRADIENTS
-
- The linear gradients are LINE and SHAP(ED). When you fill an object with
- either of these options, a gradient directional line stretches from the
- center of the object to the cursor. Use this line to tell Deluxepaint
- the direction in which to fill the shape with the gradient. For example,
- if you move the directional line to the top of your shape and click.
- Deluxepaint fills your shape with the selected gradient from top to
- bottom. The first color in the gradient appears at the bottom of the
- shape.
-
- LINE
-
- Line fills the object with a uniform linear gradient, ignoring the shape
- of the object. Shaped fills the object with a linear gradient taking the
- shape of the object into account, so gradient line tend to follow the
- object's contours.
-
- RADIAL GRADIENTS
-
- The radial gradients are CIR(CULAR), CON(TOURS), and (HI)LIGHT. When you
- select any of them and click on a shape, a gradient directional line
- stretches from the center of the object you filled to the cursor. Move
- the cursor, which is attached to the directional line to the spot where
- you want the gradient to begin and click. Deluxepaint will fill your
- shape radially outward from the point where you clicked. Radial
- gradients are especially useful for drawing shadows and other consistent
- three dimensional lighting effects.
-
- CIR
-
- Circular fills the object with a circular (shaped) gradient radiating
- outward from the point where you click. Like the Straight linear fill.
- Circular does not take the shape of the object into account.
-
- CON
-
- Contours fills the object with the gradient taking the shape of the
- object into account. This creates a contour effect, reminiscent of
- topographical maps.
-
- HI
-
- Highlight is similar to Contours, but optimized to create a highlight
- effect. Like Contours, the object is filled with its shape taken into
- account.
-
- RANDOM
-
- When you click the Random action button, a check appears. With Random
- turned on, the border between any two colors in the gradient are randomly
- mixed. Click the action button a second time to turn off Random.
-
- DITHER
-
- Deluxepaint draws patterned gradients by dithering, which reduces the
- contrast between adjacent colors(without changing, the colors
- themselves). When Random is checked, you can adjust the degree of color
- mixing in the gradient fill. Drag the Dither slider left or right to
- decrease or increase the amount of dither. Setting the slider all the
- way to the left gives almost no mixing between shades. Moving the slider
- to the right increases the amount of mixing at the color boundaries.
-
- Airbrush Tool
- "Airbrush Tool"
-
- Simulates the action of an airbrush by spraying with the custom brush.
-
- > Select the Airbrush tool. Position the cross-hair on the page and
- drag to paint.
-
- Holding down the SHIFT key while painting with the Airbrush tool con-
- strains the tool to move either horizontally or vertically depending
- on the direction you move the cursor immediately after pressing SHIFT.
-
- Right clicking on the Airbrush tool lets you size its nozzle. After
- right-clicking the tool, move the cursor onto the page and drag the
- mouse until the nozzle is the size you want, then release the mouse
- button.
-
- Rectangle
- "Unfilled/Filled Rectangle"
-
- Keyboard equivalent r - unfilled R - filled; mnemonic - rectangle
-
- Use Rectangle tool to paint rectangle shape using any brush. The upper
- left half of the tool paints a rectangle outline using the size of
- the current brush and the current settings of the Spacing requester.
- The lower right half of the tool paints a filled rectangle using the
- current settings of the Fill Type requester.
-
- > Select the Rectangle tool, and position the cursor on the page where
- you want the rectangle to begin.
-
- > Drag the cursor diagonally to form a rectangle. When the rectangle is
- the size you want, release the mouse button.
-
- Holding down the SHIFT key while painting with the Rectangle tool con-
- strains the rectangle to be the same number of pixels wide and high.
- You'll notice that this shape is not necessarily a square. This is be-
- cause the pixels in the Amiga display are not square. To paint a square
- turn on the BE SQUARE option in the Prefs menu. When BE SQUARE is on
- Deluxepaint IV adjusts the height and width of your square so that it
- appears square rather than being square in terms of pixel count.
-
- Holding down the CTRL key as you paint a rectangle, causes the rectangle
- to leave "traces" as you paint.
-
- Holding down i as you click on the Filled Rectangle tool causes the
- tool to paint shapes that are filled and then outlined with the current
- brush using the settings of the Spacing requester.
-
- Right clicking on the Unfilled Rectangle tool displays the Spacing re-
- quester. Use this requester to set the spacing between "splats" in the
- sides of your rectangle.
-
- Right-clicking on the Filled Rectangle tool displays the Fill Type
- requester. Use this requester to set the type of fill you want in
- your rectangle.
-
- Circle
- "Unfilled/Filled Circle"
-
- Keyboard equivalent: c - unfilled C - filled: mnemonic - circle
-
- Use the Circle tool to paint circles using any brush. The upper left
- half of the tool paints a circle outline using the current brush and
- the current settings of the Spacing requester. The lower right half of
- the tool paints a filled circle using the current settings of the Fill
- Type requester.
-
- > Select the Circle tool, and position the cursor on the page where
- you want the center of the circle.
-
- > Drag the cursor in any direction to form the circle. When the circle
- is the size you want, release the mouse button.
-
- The circles that Deluxepaint IV paints may not appear perfectly circu-
- lar. Circles are painted to be the same number of pixels high as they
- are wide. The circles do not appear perfectly circular because the
- pixels of the Amiga display are not square. If you want your circles
- to appear ;circular, turn on the BE SQUARE option in the Prefs menu.
-
- Holding down the CTRL key as you paint a circle causes the circle to
- leave "traces" as you paint.
-
- Holding down i as you click on the Filled Circle tools causes the tool
- to paint shapes that are filled and then outlined with the current
- brush using the settings of the Spacing requester.
-
- Right-clicking on the Unfilled Circle tool displays the Spacing reques-
- ter. Use this requester to set the spacing between "splats" in the
- sides of your circle.
-
- Right-clicking on the Filled circle tool displays the Fill Type reques-
- ter. Use this requester to set the type of fill you want in your circle.
-
- Ellipse
- "Unfilled/Filled Ellipse"
-
- Keyboard equivalent e - unfilled E - filled: mnemonic - ellipse
-
- Paints an ellipse. Width and shape of line is determined by brush.
- The upper left half of the tool paints an ellipse outline using the
- current settings of the Spacing requester. the lower right half of the
- tool paints a filled ellipse using the current setting of the Fill
- Type requester.
-
- > Select tool. Position cursor where you want the center of ellipse to
- be.
-
- > Move cursor in any direction to form shape you want.
-
- > Drag mouse in a circular motion to rotate the ellipse. The degree of
- rotation is shown in the menu bar.
-
- > When the ellipse is positioned in the orientation you want, release
- the mouse button.
-
- Holding down the CTRL key as you paint an ellipse, causes the ellipse
- leave "traces" as you paint.
-
- Holding the i as you click on the Filled ellipse tool causes the tool
- to paint shapes that are filled and then outlined with the current
- brush using the settings of the Spacing requester.
-
- Right-clicking on the Unfilled Ellipse tool displays the spacing
- requester. Use this requester to set the spacing between "splats" in
- the sides of your ellipse.
-
- Right-clicking on the Filled ellipse tool displays the Fill Type
- requester. use this requester to set the type of fill you want in your
- ellipse.
-
- Polygon
- "Unfilled/Filled Polygon"
-
- Use Polygon tool to paint polygon shape using any brush. Upper left
- half of tool paints a polygon outline using the current setting of the
- Spacing requester. The lower right half of the tool paints a filled
- polygon using current settings of Fill Type requester.
-
- > Select Polygon tool and position cursor where you want one of the
- corners of the polygon.
-
- > Click and then move the mouse in any direction to pull out a side
- of the polygon.
-
- > Click to tack down each corner of polygon. Clicking on Polygon's
- point of origin by pressing the SPACE BAR. This automatically
- completes the polygon by connecting your last corner with the origin.
- If you're using the Unfilled Polygon tool, pressing the SPACE BAR
- will not complete the polygon.
-
- Holding down the CTRL key as you paint a polygon causes the polygon
- sides to leave "traces" as you paint.
-
- Holding down i as you click on the Filled Polygon tool causes the tool
- to paint shapes that are filled and then outlined with the current
- brush using the settings of the Spacing requester.
-
- Right-clicking on the Unfilled Polygon tool displays the Spacing reques-
- ter. Use this requester to set the spacing between "splats" in the sides
- of your polygon.
-
- Right-clicking on the Filled Polygon tool displays the Fill Type re-
- quester. Use this requester to set the type of fill you want.
-
- Brush Selector
- "Brush Selector"
-
- Keyboard equivalent: b - new brush B - previous brush; mnemonic - brush
-
- Use Brush Selector to create a custom brush from any image on page.
-
- > Select the Brush Selector, and move the cursor to the page where it
- becomes a large cross-hair.
-
- > Drag diagonally to enclose the area you want to use as a brush.
-
- To select a POLYGONAL brush double-click the Brush Selector. Brush Selec-
- tor now looks like a polygonal tool. You can surround area you want to
- pick up a brush as though you were drawing with the Polygon tool. As
- with the Polygon tool, pressing the SPACE BAR completes the brush
- selection automatically.
-
- Using the left mouse button to pick up a brush simple copies the selec-
- ted area as a brush. Using the right button to select the brush cuts the
- selected area from the page to make the brush and replaces the area with
- the current background color.
-
- When you pick up a brush any colors that match the current background
- color are transparent. If you have AUTO TRANSP turned on in the Prefs
- menu, this additional rule applies; if all corners of the brush are of
- the same color, that color becomes transparent, regardless of whether
- it is the background color.
-
- You can retrieve your most recent custom brush or AnimBrush by right
- clicking the BRUSH SELECTOR or pressing B.
-
- Holding down the SHIFT key while selecting a brush with the rectangular
- Brush Selector will constrain the brush to be a square. This means that
- it will be the same number of pixels high as it is wide. Because the
- pixels of the Amiga display are not square, you brush may not appear
- square. If you want a square brush, turn on BE SQUARE in Prefs menu.
-
- Text
- "Text"
-
- Keyboard equivalent: t - mnemonic - text T - Text requester
-
- Use Text tool to add text to your picture.
-
- > Select Text tool and move the cursor to the page.
-
- > Click to place the text cursor. Type on keyboard to enter text in the
- current foreground color.
-
- The text will automatically wrap around the right edge of page and
- restart below the original cursor position. If page size is larger than
- screen, the page scrolls as you type off the edge of screen. The text
- tool does not automatically word-wrap like a word processor. To exit text
- mode press ESC or select another tool.
-
- Right-clicking the Text tool brings up the Font requester. Here you can
- choose what font to use along with size and features like BOLD, ITALIC,
- etc. Clicking on the up or down arrows by size changes size of font if
- available. Clicking SHOW shows the selected font.
-
- Grid
- "Grid"
-
- Keyboard equivalents: g - grid on/off; SHIFT-g - grid on and use brush
- handle location as a grid point; mnemonic - grid
-
- Tools affected by grid are:
-
- Dotted Freehand Straight Line
- Rectangle Circle
- Ellipse Brush Selector
- Text
-
- Right-clicking the Grid icon displays the Gridding requester. Use this
- requester to adjust the x and y spacing of the grid.
-
- Right-clicking the grid tool while in Perspective mode displays the
- Perspective Settings requester.
-
- Symmetry
- "Symmetry"
-
- Keyboard equivalent: /
-
- Symmetry tool helps you paint symmetrical patterns around a central point
- or based on a tiling scheme. Symmetry works with all tools except Text
- and Brush Selector.
-
- Right-clicking the Symmetry tool displays the Symmetry requester. Use this
- requester to choose between the two symmetry modes (Point and Tile) and to
- set parameters for each of the modes.
-
- POINT SYMMETRY
-
- Works around a central symmetry point in either Mirror image duplication
- of each point or Cyclic. In Point Symmetry you can select the number of
- symmetry points by using the Order edit box. You can also set the
- location of the symmetry center by clicking Place and then the point
- on the screen where you want the center of symmetry to be.
-
- PLACE
-
- Lets you position the central point of your symmetrical pattern. To
- reposition the central point, click Place, move the large crosshair to
- the new location and click. Subsequent symmetrical drawing will be
- centered on the new location.
-
- TILE SYMMETRY
-
- Creates "tile" patterns. You can set the horizontal and vertical
- dimensions (in pixels) of the tile in the width and height edit boxes
- (Tile Symmetry requester only). Tile is useful in creating fill patterns;
- once you've created your symmetrical pattern, set the Grid to the same
- spacing as the tiles to pickup exactly one tile as a brush. Tile lets you
- create an entire pattern just by drawing one of its elements, and is an
- ideal tool for textile designers. If you want to use Tile Symmetry to
- paint over an existing picture, choose BACKGROUND>FIX from the Effect
- menu before you turn on Tile Symmetry. This will protect your existing
- picture from any inadvertent alternation.
-
- Magnify
- "Magnify"
-
- Keyboard equivalent: m - mnemonic - magnify
-
- The Magnify tool divides the screen into two parts and displays the
- right-hand side in magnification. This tool is especially useful for
- detail work. When you are in Magnify mode, you can use any other tool
- on either side of the screen.
-
- > Select the Magnify tool. Position the Magnify box over the part of
- the image you want to enlarge and click with either button.
-
- This divides the screen into two parts, with the right part magnified.
- You can scroll the magnification window using the arrow keys or the n
- key, which centers the area under the cursor.
-
- To change the magnification scale click the Zoom icon. Clicking Zoom
- enlarges the magnified area; right-clicking shrinks it.
-
- You can set the Zoom level before you magnify an area. Changing the Zoom
- setting will change the size of the rectangle attached to your cursor
- when you are in the process of magnifying an area.
-
- Zoom
- "Zoom"
-
- Keyboard equivalent: > enlarge; < shrink
-
- Changes the scale in Magnify Mode. Click the Zoom tool to enlarge the
- image; right-clicking to shrink the image.
-
- Undo
- "Undo"
-
- Keyboard equivalent: u - mnemonic - undo
-
- Reverses the latest painting action as long as there has not been an
- intervening mouse click or a refresh of the screen such as that caused
- by pressing F9 or F10 to hide or show the menu and toolbox.
-
- CLR
- "CLR"
-
- Keyboard equivalent: K - mnemonic - Klear
-
- Clears the screen to the current background color. If you have multiple
- frames, an Options requester appears for you to indicate which frames
- you want to clear.
-
- Color Indicator
- "Color Indicator"
-
- Indicates the current foreground and background colors. Clicking the
- color indicator ( or pressing the comma "," from the keyboard) selects
- the eye dropper cursor. This lets you select a new foreground or back-
- ground color by clicking a color onscreen. Click the on-screen color to
- select a new foreground color, or right-click to select a new back-
- ground color.
-
- Right-clicking the Color Indicator displays the Mixer. Use the Mixer to
- arrange, modify, and mix colors for your palette.
-
- Palette
- "Palette"
-
- Clicking a color in the palette selects that color. Click to select a
- new foreground color and right-click to select a new background color.
-
- You can scroll through the colors in the palette to select a foreground
- color by pressing the [ and ] keys on the keyboard. SHIFT-[ and SHIFT-]
- to scroll through and select a background color.
-
- In HAM mode an indicator appears below the palette to show which area
- of the Color Set you are viewing. Click the arrows to move forward or
- backward. SHIFT-click to move to the beginning or end.
-
-
- TOOLBOX_KEYS
- "Amigaguide® Help: Toolbox Keys"
-
- b Brush Selector
- B Restore last custom brush/AnimBrush
- c Unfilled Circle
- C Filled Circle
- i-c Filled and Outlined Circle
- d Continuous Freehand
- D Filled Freehand
- i-d Filled and Outlined Freehand Shape
- e Unfilled Ellipse
- E Filled Ellipse
- i-e Filled and Outlined Ellipse
- f Fill
- F Fill requester
- g Grid on/off
- G Grid on/off using current brush handle position as grid point
- K CLR (clear screen)
- m Magnify on/off
- p Palette Mixer requester
- P Arrange Palette requester
- q Curve
- r Unfilled Rectangle
- R Filled Rectangle
- i-r Filled and Outlined Rectangle
- s Dotted Freehand
- t Text
- T Choose Font requester
- u Undo
- v Straight Line
- V Line Spacing requester
- > Increase magnification
- < Decrease magnification
- , PICK color cursor
- . One-pixel brush
- [,] Change foreground color
- [,] Change background color
- / Toggle Symmetry on/off
-
-
-
- COLOR_COMS
- "Amigaguide® Help: Color Commands"
-
- CTRL-r Range requester
- ALT-r Reverse direction of range
- ALT-[ and
- ALT-] Step forward or backward through available ranges
- ALT-t Translucency on/odd
- CTRL-t Translucency Setting requester
- ALT-p Process on/off (Tint is default)
- p Color Mixer requester
- P Arrange Palette requester
-
-
- PERSPECT_COMS
- "Amigaguide® Help: Perspective Commands"
-
- Enter Enter/Exit perspective mode
- Keypad 7 and 8 Rotate about the X axis
- SHIFT Keypad 7 and 8 Rotate X axis by Angle Step
- Keypad 9 Reset X axis to default
- Keypad 4 and 5 Rotate about the Y axis
- SHIFT Keypad 4 and 5 Rotate Y axis by Angle Step
- Keypad 6 Reset Y axis to default
- Keypad 1 and 2 Rotate about the Z axis
- Keypad 3 Reset Z axis to default
- Keypad 0 Reset all axis to 0
- SHIFT Keypad 0 Reset all axes, positions, and settings
- SHIFT Keypad 9 Fix X axis
- SHIFT Keypad 6 Fix Y axis
- SHIFT Keypad 3 Fix Z axis
- Keypad (-) minus Fill the screen with the current brush at the
- current perspective
- Keypad (.) period Reset Center
- (;) and (') keys Moves the brush along its fixed axis in a direc-
- tion perpendicular to its plane
- <(Shift,) and >(Shift.) Modify observer distance from screen
- CTRL Temporarily fixes the Y-axis so you can move
- your brush on the X and Z coordinates
- \ Toggle Angle/Position display
-
-
- SPECIAL_COMS
- "Amigaguide® Help: Special Keys"
-
- SHIFT-? Display about/memory info box
- Delete Cursor arrow on/off
- F9 Menu bar on/off
- F10 Toolbox and Menu Bar on/off
- SHIFT-F10 Hide all panels (Toolbox,menu,etc.)
- Cursor keys Scroll Page (except in text mode)
- CTRL-Cursor Keys Adjust screen positioning
- (Adjusts the position of Mixer, Arrange Palette, and
- Range panels when the cursor is over the panel)
- n Centers area under the cursor
- SHIFT Constrain cursor
- CTRL Leave traces with line or shape tools
- CTRL-a Display available Memory in the menu bar
- Tab Color Cycle on/off
- S Show page
- CTRL-S Toggle Paint Stencil mode
- ~ (Tilde) Make Stencil
- ' (Grave) Stencil on/off
- a Again key - repeats last menu command
- SHIFT-| Coordinates on/off
- Spacebar Cancel operation in progress
- Esc Stop operation in progress
- j Spare page
- CTRL-j Copy to Spare
- ALT-/ Step through Antialias settings
- Help Selects Freehand tool and single pixel brush
- Right AMIGA-l Load requester
- Right AMIGA-s Save requester
- Right AMIGA-d Delete requester
-
-
- PLAYER
- "Amigaguide® Help: Player Commands"
-
- KEY EFFECT
- Tab Turns color cycling on/off
- Left Arrow Slows down play rate
- Right Arrow Speeds up play rate
- r Reverses play direction
- Esc or Space bar Stops play
- 1 Go to previous frame
- 2 Go to next frame
- 4 Play the animation
- 5 Play once
- 6 Play ping-pong
-
- MENU_COMS
- "Amigaguide® Help: Menus"
- 1. @{" Picture Menu " link Picture}
- 2. @{" Brush Menu " link Br Menu}
- 3. @{" Mode Menu " link Mode}
- 4. @{" Anim Menu " link Anim}
- 5. @{" Color Menu " link Colr}
- 6. @{" Effect Menu " link Effect}
- 7. @{" Prefs Menu " link Prefs}
-
- Picture
- "Amigaguide® Help: Picture Menu"
-
- 1. @{" Load " link Load}
- 2. @{" Save " link Save}
- 3. @{" Delete " link Delete}
- 4. @{" Print " link Print}
- 5. @{" Flip " link Flip}
- 6. @{" Spare " link Spare}
- 7. @{" Page Size " link Page Size}
- 8. @{" Show Page " link Show Page}
- 9. @{" Screen Format " link Screen Format}
- 10. @{" About " link About}
- 11. @{" Quit " link Quit}
-
- Load
- "Load"
-
- Keyboard equivalent Right-Amiga l
-
- Brings up the Load Requester. The Disks button shows all the devices or
- disks mounted on the system. The Assigns button shows all assigns on your
- system. The Parent button takes you up 1 in the directory tree. The # of
- frames edit box near the bottom lets you load multiple pictures at one
- time, as frames of an animation. The pictures must all be in the same
- format. If you already have animation frames, those frames are discarded
- and Deluxepaint creates new frames as you load.
-
- Save
- "Save"
-
- Keyboard equivalent: Right-Amiga-s
-
- Displays the Save Picture requester. This requester works like the Load
- requester only it saves to disk.
-
- Delete
- "Delete"
-
- Keyboard equivalent: Right-Amiga-d
-
- Brings up the Delete file requester. This works like the Load requester
- only it deletes the file selected.
-
- Print
- "Print"
-
- Keyboard equivalent: Right-Amiga-p
-
- Displays the Print Picture requester. The print requester brings up the
- following.
-
- ASPECT
-
- Specifies the orientation of the picture on the paper, either Normal, the
- default, or Sideways. Click the Up-arrow button for Normal or the Right-
- arrow button for Sideways.
-
- IMAGE
-
- Specifies whether the printout will be a positive or negative image.
- Click the Plus button for positive or the Minus button for negative.
-
- SHADE
-
- Specifies whether the printout will be in color, in shades of gray, or
- in black and white. Make sure the setting is appropriate for your
- printer. If you are using a single-color ribbon, click B & W. If you
- want to translate your image's colors into shades of gray, use the Gray
- setting. To print in full color, click Color. For your picture to print
- out correctly in the B & W or Gray settings, your palette should contain
- black, white, and a number of grays.
-
- PLACEMENT
-
- Specifies whether the picture should be printed against the left margin
- of the page or centered on the page.
-
- %/DOTS
-
- Controls the size of the printout by specifying the % width and % height
- of the printout paper. The DOTS options lets you specify the size of the
- printout in terms of the actual printer pixels. If the % option is
- active then the following parameters can be specified.
-
- % WIDE AND % HIGH
-
- These let you change the aspect ratio (the ratio of height to width) of
- the picture by setting the percentages for each. The default values are
- 100% wide and 0% high. 0% is a special case and tells the printer to
- maintain the same aspect ratio as the screen version of the picture. To
- change the aspect ratio, leave the % wide at 100 and enter a new % height
- value. If the Dots option is active you can set only the printout width
- and height in dots.
-
- LINE FEEDS
-
- Specifies number of line feeds you want to insert when the picture is
- printed.
-
- COPIES
-
- Specifies how many copies of the picture you want printed.
-
- FORM FEED
-
- Lets you set whether or not you want the printer to move to the next
- sheet of paper before printing each image. This easily let you print a
- single picture per sheet of paper.
-
- CANCEL
-
- If you don't want to print and don't want to save any new settings.
- Click EXIT if you don't want to print, but want to save your settings to
- print later. Click PRINT to print the current picture. If you wish to
- Abort a print request before it is complete, take your printer off-line
- before you click the Abort button.
-
- Flip
- "Flip"
-
- FLIP
-
- Flip a picture about its X or Y axis.
-
- HORIZ
-
- Flip the picture about the horizontal or X axis.
-
- VERT
-
- Flips the current picture about the vertical or Y axis.
-
- Spare
- "Spare"
-
- SPARE
-
- The spare option presents a submenu with options for manipulating
- Dpaint's spare page.
-
- SWAP Keyboard equivalent: j
-
- Conceals the page and displays a second or spare page. This means you
- have 2 pages to work with.
-
- Show Page
- "Show Page"
-
- SHOW PAGE Keyboard equivalent S
-
- Hides the toolbox and title bar, and displays the entire document, if
- necessary in a reduced format. For example, in 640 X 400 page size in
- Lo-Res, it shows only every other pixel. If the page is oversized, you
- can move the rectangle to view a different area of the screen by holding
- down the left mouse button; dragging the rectangle to the area you
- want to view; and releasing the mouse button. You are returned to the
- current page ;with the area of the rectangle in view. Pressing any key
- returns you to the current page ;without repositioning the view.
-
- For more exact positioning of the rectangle you can move it with the
- arrow keys. The arrow keys move the rectangle one unit at a time. So with
- 320 X 200 screen format with 640 X 400 page, the rectangle moves 2 pixels
- at a time. Holding down the ALT key and pressing arrow keys moves the
- rectangle in screen size increments.
-
- Screen Format
- "Screen Format"
-
- SCREEN FORMAT
-
- Displays the Screen Format requesters. If you select a number of colors
- that will exceed your available memory, DPaint will retain the format
- you have selected but use fewer colors.
-
- COPY TO SPARE Keyboard equivalent CTRL-j
-
- Copies the picture on the current page to the spare page.
-
- MERGE TO FRONT
-
- Merges the spare page in front of the current page.
-
- DELETE THIS PAGE
-
- Use this option to delete the current page.
-
- Page Size
- "Page Size"
-
- PAGE SIZE
-
- Displays the Page Size requester. Select the page size you wish to work
- on.
-
- LO-RES
-
- Gives you a screen of 320 X 200
-
- MED-RES
-
- Uses a screen of 640 X 200
-
- INTERLACE
-
- Uses interlace mode. If screen is 640 X 200, interlace will make it 640
- X 400. If screen is 320 X 200, interlace will make it 320 X 400
-
- COLORS
-
- Specify the maximum number of colors you want to use.
-
- HAM
-
- The Hold and Modify mode is used.
-
-
- About
- "About"
-
- Shows the programs version number, author's names, etc.
-
- Quit
- "Quit"
-
- Keyboard equivalent: Q - Quits the program.
-
- Br Menu
- "Amigaguide® Help: Brush Menu"
-
- 1. @{" Load "link Load}
- 2. @{" Save "link Save}
- 3. @{" Restore "link Restore}
- 4. @{" Spare "link Spare}
- 5. @{" Size "link Size}
- 6. @{" Flip "link Br. Flip}
- 7. @{" Edge "link Edge}
- 8. @{" Rotate "link Rotate}
- 9. @{" Bend "link Bend}
- 10. @{" Handle "link Handle}
-
- Load
- "Load"
-
- Displays the Load Brush requester. This is identical to the Load Picture
- requester only it loads a brush. If you load a brush that has a palette
- different from the current palette, the current palette is used. To use
- the brush's palette, select PALETTE>USE BRUSH PALETTE from the Color
- menu.
-
- Save
- "Save"
-
- Brings up the Save brush requester. This is identical to the Save picture
- requester only for brushes.
-
- Restore
- "Restore"
-
- Keyboard equivalent: B
-
- Restores as the current brush the custom brush you last used after you've
- used an Animbrush, a built-in brush, or modified your custom brush with
- an option from the Brush menu. Restore does not reverse the effect of
- all brush manipulations in the Brush menu.
-
- Spare
- "Spare"
-
- The Spare option's submenu has options for manipulating DPAINTS spare
- brush.
-
- BRUSH>SPARE Keyboard equivalent: ALT-n
-
- Moves the current brush to the spare brush position (which is hidden).
- If your current brush is an Animbrush, the current cel of the brush is
- copied to the spare brush position.
-
- BRUSH<>SPARE } Keyboard equivalent: ALT-b
-
- Swaps the current brush and the spare brush positions.
-
- METAMORPH Keyboard equivalent: ALT-m
-
- Lets you create a special Animbrush that metamorphoses between the shape
- and colors of the current brush and the shape and colors of the spare
- brush. To use this option, you must first have a custom brush and a
- "spare" custom brush.
-
- When you choose Metamorph, the Make Animbrush requester appears. Enter
- the number of cels you want in the Animbrush. Enter a number and click
- OK. DPaint creates the Animbrush automatically.
-
- For best results, your custom brush and spare brush should be picked up
- with the same dimensions. This does not mean that the brush images must
- be the same size; but the area that you surrounded to pick up the brush
- images should be the same size.
-
- The resulting first and last cels of the Animbrush generally do not
- contain exactly the same images as your original custom brush and spare
- brush. Usually you will see some change in the colors of the first or
- last frames.
-
- Size
- "Size"
-
- The Size option lets you resize the current brush. The submenu presents
- the following options:
-
- STRETCH Keyboard equivalent: Z
-
- Lets you freely stretch the current custom brush in any direction to any
- size. To stretch the brush, drag it to the desired size. Select RESTORE
- from the Brush menu to negate the effect of the stretch.
-
- Holding down the SHIFT key constrains the stretch operation so that your
- brush maintains the same aspect ratio (relative width and height)
-
- HALVE Keyboard equivalent: h
-
- Reduces the size of your brush by 50% in vertical and horizontal
- dimensions.
-
- DOUBLE Keyboard equivalent: H
-
- Doubles the size of your brush in the horizontal dimension. This option
- is useful for reproportioning images that you created in Lo-res and then
- move to Med-res, etc.
-
- DOUBLE HORIZ Keyboard equivalent: X
-
- Doubles the size of your brush in the horizontal dimension.
-
- DOUBLE VERT Keyboard equivalent: Y
-
- Doubles the size of your brush in the vertical dimension.
-
- Br. Flip
- "Flip Brush"
-
- FLIP
-
- Flip a brush about its X or Y axis. If you flip an Animbrush all frames
- will be flipped.
-
- HORIZ Keyboard equivalent: x
-
- Flips the current custom brush about the X axis.
-
- VERT Keyboard equivalent: y
-
- Flips the current custom brush about the Y axis.
-
- Edge
- "Edge"
-
- EDGE
-
- Modifies a one pixel boundary around the current brush.
-
- OUTLINE Keyboard equivalent: o
-
- Adds a one pixel boundary around the current custom brush using the
- current foreground color. This is ideal for outlining text. To increase
- the thickness of the outline, on pixel at a time, select Outline
- repeatedly.
-
- TRIM Keyboard equivalent: O
-
- Deletes a one pixel boundary around the current brush. You can trim
- repeatedly.
-
- Rotate
- "Rotate"
-
- ROTATE
-
- Rotate the current custom brush in any of three ways.
-
- 90 DEGREES Keyboard equivalent: z
-
- Rotates the current brush clockwise 90 degrees.
-
- ANY ANGLE
-
- Let you rotate the current brush any number of degrees. Choose ROTATE>
- ANY ANGLE fro the Brush menu. Hold the left button down and drag the
- rectangular outline about its bottom left corner. Release the button at
- the desired orientation.
-
- SHEAR
-
- Gives you controlled distortion of the current brush. The top part of
- the brush is anchored, and you can drag the bottom of the brush in
- either direction.
-
- Bend
- "Bend"
-
- BEND
-
- Use this option to bend a brush horizontally or vertically. Choose
- BEND>HORIZ from the brush menu. Drag the brush outline left or right
- until it is the desired shape. Release the mouse button.
-
- VERT
-
- Lets you bend the current brush in a vertical direction. Choose
- BEND>VERTICAL from the brush menu. Drag the brush outline up or down
- until it is the desired shape. Release the mouse button.
-
- Handle
- "Handle"
-
- Lets you specify whether the cursor holds a custom brush by its center
- or by one if its 4 other offset positions.
-
- CENTER Keyboard equivalent: ALT-s
-
- Positions the arrow cursor, which represents the handle at the center of
- the brush. This is the default position.
-
- CORNER Keyboard equivalent: ALT-x and ALT-y
-
- Positions the arrow cursor, which represents the handle at on of the 4
- corners of the brush. If you have a custom brush currently held at the
- center, selecting Corner moves the arrow cursor between the lower
- corners. Use ALT-y to move the handle to the top of the brush and toggle
- between the upper corners.
-
- The location of the arrow cursor the next time you pick up a brush de-
- pends on the direction you drag the mouse when you pick up the brush.
- If you drag down and to the right, the cursor will remain at the lower
- right. If you drag up and to the left, the cursor will move to the top
- left. The same principle applies if you drag down and to the left or up
- and to the right. In other words, the corner you drag to is the one to
- which the arrow cursor will attach.
-
- PLACE Keyboard equivalent: ALT-z
-
- Lets you position the brush handle at any position relative to the brush.
- To place the handle, pick up your brush. Choose HANDLE>PLACE. Drag in any
- direction to offset the cursor from the brush. When you release the mouse
- button, the cursor will hold the brush as you specified.
-
- Mode
- "Mode Menu
-
- 1. @{" Matte "link Matte}
- 2. @{" Color "link Col}
- 3. @{" Replc "link Replc}
- 4. @{" Smear "link Smear}
- 5. @{" Shade "link Shade}
- 6. @{" Blend "link Blend}
- 7. @{" Cycle "link Cycle}
- 8. @{" Smooth "link Smooth}
- 9. @{" Mix "link Mix}
- 10. @{" HBrite "link Hbrite}
-
-
- Matte
- "Matte"
-
- Keyboard equivalent: F1
-
- Uses a custom brush in its original form. Those areas of the brush,
- which match the background color that was in effect when the brush was
- first created, are transparent. Matte is the default mode when you
- create a custom brush using the Brush Selector.
-
- Col
- "Color"
-
- Keyboard equivalent: F2
-
- Uses the shape of the brush and fills it with the current foreground
- color. those areas of the brush, which match the background color that
- was in effect when the brush was first created, are transparent.
-
- Replc
- "Replace"
-
- Keyboard equivalent: F3
-
- Uses the custom brush in its original form, except that no colors are
- transparent.
-
- Smear
- "Smear"
-
- Keyboard equivalent F4
-
- Smears any colors on the page when you drag a brush over them. This
- is like smearing a wet watercolor with your fingers, so the bigger
- the brush, the more pronounced the effect. Smear uses only the colors
- under the brush, and does not add any new colors. Current brush color
- is irrelevant.
-
- Shade
- "Shade"
-
- Keyboard equivalent: F5
-
- Shade helps you create subtle shading effects on those colors in your
- picture that are in a cycle range. Like SMEAR, Shade ignores the
- current brush color but uses its shape. By dragging the brush over
- those colors in your picture that are in the currently selected cycle
- range, you can paint over each color with the next color in the range.
- You can paint with the next-higher color by using the left mouse button,
- and the next-lower color by using the right mouse button.
-
- Blend
- "Blend"
-
- Keyboard equivalent: F6
-
- Like SMEAR, Blend affects the colors under the brush by running them
- together. Unlike SMEAR, however, Blend uses additional shades by
- averaging the blended colors, whereas SMEAR uses only the colors under
- the brush. Thus, when you Blend two shades by painting over them, you
- are selecting a third shade from the palette, the closest one the
- program can find to the average of the two original shades.
-
- Cycle
- "Cycle"
-
- Keyboard equivalent: F7
-
- Uses the current brush shape and cycles through all the colors in the
- currently selected range as you draw. A range is selected if one of
- its members is selected. If a color is a member of two ranges, selecting
- it selects the first of those two ranges. If your current brush color
- is not within a cycle range, it paints with that color only. Use
- MULTICYCLE (in the Prefs menu) to achieve the same effect with a
- multicolored brush, where each color in the brush cycles through its
- range independently of the others.
-
- Smooth
- "Smooth"
-
- Keyboard equivalent: F8
-
- Softens hard lines and reduces the contrast between adjoining areas.
- DPaint finds colors in the palette between the two bordering colors and
- paints the boundary in intermediate shades. Smooth looks at the current
- palette and finds the colors closest to the ones under the brush. Thus
- if the palette contains a wide selection of colors close to the ones
- under the brush, (e.g.the selection of grays in the default palette)
- it will have more colors to draw from to create its weighted averages.
- Smooth is useful for creating airbrush effects and for eliminating
- jagged edges.
-
- Mix
- "Mix"
-
- The color of your brush mixes interactively with the colors already on
- the screen (in your image). This is particularly effective in HAM.
-
- Hbrite
- "Halfbrite"
-
- This mode is only available if your computer supports it, and if you
- have selected 64 colors from the Screen Format option in the Picture
- Menu. When you are in HBrite mode, painting with the left mouse button
- darkens colors on your painting to their half-brite equivalent; painting
- with the right button lightens colors that are halfbrite. This mode is
- especially useful in pictures with shadow and highlight effects.
-
- The Amiga supports only 32 color registers directly, but Halfbrite uses
- a trick to double the number of colors available on the screen. The first
- 32 registers are standard color registers; the second 32 are halfbrite
- equivalents of the original 32. Pixels that use halfbrite colors point
- to one of the standard color registers and indicate that the color
- should be displayed at half its normal intensity. This means that the
- second 32 pixels are not independent of the first 32; you can change
- the color values only in the first 32 registers, and the change is
- automatically reflected in the halfbrite equivalent.
-
- Not all Amiga computers support Halfbrite. If HBrite is grayed out in
- the Mode menu, you can't select it.
-
- Anim
- "Animation Menu"
-
- 1. @{" AnimBrush"link AnimBrush}
- 2. @{" Load "link Loa}
- 3. @{" Save "link Sav}
- 4. @{" Move "link Mov}
- 5. @{" Frames "link Fra}
- 6. @{" Control "link Con}
- 7. @{" Method "link Met}
-
- Animbrush
- "AnimBrush"
-
- 1. @{" Load "link 0 Load}
- 2. @{" Save "link 1 Save}
- 3. @{" Pickup "link 2 Pickup}
- 4. @{" Settings "link 3 Settings}
- 5. @{" Use "link 4 Use}
- 6. @{" Free "link 5 Free}
-
- 0 Load
- "Animbrush Load"
-
- Displays the Load Animbrush requester. This requester is identical in
- function to the Load Picture requester described under Load in the
- Picture menu, except that you are loading an Animbrush.
-
- When you load an Animbrush that has a palette different from that of the
- current picture, the picture's palette remains in place. Nonetheless,
- the brush palette information is loaded along with the brush; you can
- change to the brush's palette at any time by choosing PALETTE>USE
- BRUSH PALETTE from the Color menu.
-
- 1 Save
- "Animbrush Save"
-
- Displays the Save Animbrush requester. This requester is identical in
- function to the Save Brush requester described in the Save option of
- the Brush menu.
-
- 2 Pickup
- "Animbrush Pickup"
-
- Selecting pick up is similar to selecting the Brush Selector from the
- Toolbox. However, when you pick up an Animbrush, you pick up all the
- "cels" that make up the animated sequence in the Animbrush.
-
- Cels are to an animated brush what frames are to an animation. When you
- paint with an Animbrush, the brush cycles through its frames
- automatically as you paint. The brush will continuously cycle on the
- current animation frame unless you hold down the ALT key when you press
- the mouse button down, in which case the brush will paint each of its
- cels separately into each of the animation sequence frames.
-
- Choosing Pick up displays the Pick Up Animbrush requester. To pick up
- the whole animation, click OK; drag the cross-hair to select the entire
- "animated" area. When you release the mouse button, DPaint attaches an
- animated brush to your cursor. You can use an Animbrush with any
- painting tool, just as you would use a custom brush.
-
- If you want to make an Animbrush from only a few frames of your anima-
- tion, you only need to pick up those frames. Move to the first frame in
- your intended Animbrush and choose ANIMBRUSH>PICKUP. Type in the number
- of cels that will compose your Animbrush in the Pick up Animbrush re-
- quester. Click OK.
-
- Holding down the ALT key while picking up a brush with the Brush Selec-
- tor is the same as choosing ANIMBRUSH>PICKUP. The Pick up Animbrush
- requester appears. Type in the number of cels that will compose your
- Animbrush and click OK.
-
- 3 Settings
- "Animbrush Settings"
-
- After you have picked up an animated brush, Settings displays the
- Animbrush Settings requester. Use this requester to control the Anim-
- brush.
-
- NUMBER OF CELS
-
- Shows you how many cels of animation are in your Animbrush.
-
- DURATION
-
- Lets you set the number of frames it takes the Animbrush to move
- completely through its cels. You can also think of this as the rate at
- which the Animbrush transforms. For example, if your brush has 10 cels
- and you set duration to 20, your brush will stamp each of its cels twice
- before flipping to the next cel.
-
- CURRENT
-
- Lets you type in the value for the brush cel you want to start with.
- This is very useful if you want to continue painting from a particular
- cel of your brush. When the requester is not displayed, you can step
- backward and forward through the cels of your Animbrush by pressing 7 or
- 8 on the keyboard (not the keypad). SHIFT-7 steps to the first cel, and
- SHIFT-8 steps you to the last cel.
-
- DIRECTION
-
- These three icons give you the choice of flipping forward, flipping
- backward, or ping-ponging through the cels of your Animbrush as you paint.
-
- 4 Use
- "Animbrush Use"
-
- Makes the last Animbrush you "picked up" the current brush. This lets
- you pickup an Animbrush, then pickup a regular brush, and then return
- to your Animbrush. You can also restore your Animbrush by right-clicking
- the Brush Selector. This toggles between a standard custom brush and an
- Animbrush.
-
- 5 Free
- "Animbrush Free"
-
- Releases the memory used by the current Animbrush.
-
- Loa
- "Load"
-
- Displays the Load Anim requester. This requester works like the Load
- Picture requester. When you load an animation, it replaces the one
- currently in memory. When you append an animation, the appended anima-
- tion is added to the end of your current animation. It is also possible
- to load individual pictures into the frames of your animation using the
- Load Picture requester. To do so, go to the frame you wish to load a
- picture into, display the Load picture requester and select the picture
- you wish to load. Your animation will take on the palette of the pic-
- ture loaded. If you want to restore your animation's palette choose
- PALETTE RESTORE PALETTE from the Color menu. If you want to remap the
- picture just loaded to the Animations original palette, choose REMAP
- from the colors menu and select current frame from the requester that
- appears.
-
- Sav
- "Save"
-
- Displays the Save Anim requester, which works like the Save Picture
- requester described under SAVE in the Picture menu. The one difference
- is that the Frames edit boxes in the Save anim requester let you save
- a section of your animation as an animation rather as a series of
- pictures as in the Save Picture requester.
-
- Mov
- "Move"
-
- Keyboard equivalent: M
-
- Displays the Move requester. Use this requester to define a path along
- which your brush is painted in 3D, either on a single frame, or while
- stepping through an animation sequence.
-
- To use the Move Requester:
-
- > Stamp your brush on the screen at the starting position you want.
-
- > Choose Move from the Anim Menu.
-
- > Enter the Distance and Angle settings you want.
-
- > Set the Count edit field to the number of frames over which you
- want to animate the brush.
-
- > Select the Direction of your Move and Record.
-
- > Select any other settings that apply to your animation.
-
- > Click Draw to paint the animation with the settings you specified.
-
- DIST
-
- The Dist edit boxes let you specify the total distance in pixels that
- the brush will move along the X, Y, and Z axes in your animation. You
- can set the brush to move along the brush axes or the screen axes by
- clicking the Brush action button to the right of the Dist edit boxes.
-
- ANGLE
-
- The Angle edit boxes let you specify the total angle, in degrees that
- the brush will be rotated about the X, Y, and Z axes. You can set the
- brush to rotate around the brush axes or the screen axes by clicking
- the Brush action button to the right of the Angle edit boxes. Brush
- axes are active by default, which means the rotation is always based on
- the brush coordinate system. If the Brush action button is unchecked,
- any angle rotation takes place along the current axes of the screen
- coordinate system. The "screen", rotation system is an Euler system, and
- the order of rotation is always X, Y, and Z. When you rotate on more
- than one angle, or when the brush has been rotated previously, the
- rotations produced by the screen angle system are not always around the
- axes that are used for the Distance moves along the screen axes.
- Generally it's better to think of the screen angle rotations as "non-
- brush" rather than screen. All rotations occur around the brush handle.
- If you want your brush to appear as though it is orbiting around a
- point away from the brush, you would want to offset the handle from the
- brush.
-
- BRUSH
-
- Click these action buttons to toggle a check mark on and off. The option
- selects whether the Dist and Angle movements are relative to the brush's
- coordinate system or relative to the screen coordinate system.
-
- CLEAR
-
- Click to zero out all of the Move and Angle numbers.
-
- GO BACK
-
- Click to restore the brush's starting position (for the next movement)
- to the last place you manually clicked it down.
-
- CYCLIC
-
- Click this button to turn it on, if you are creating an animation that
- is cyclic (that is, one that starts and ends at the same position). For
- example, if you have 10 frames, and you want a brush to rotate 360
- degrees over the 10 frames to make it look as though it is spinning when
- you play the animation, you would turn Cyclic on. DPaint would calculate
- the rotation.
-
- EASE-OUT
-
- Set the number of frames over which you want the brush motion to
- gradually accelerate.
-
- EASE-IN
-
- Set the number of frames over which you want the brush motion to
- gradually decelerate.
-
- COUNT
-
- Set the number of times the brush is painted to complete the total
- movement and rotation as specified by the dist. and angle edit boxes.
-
- DIRECTION
-
- The Direction action buttons control the direction of your move and the
- order in which the frames of the animation are painted.
-
- MOVE
-
- Lets you choose to have a move drawn in one of two ways.
-
- GO FROM starts the movement of the brush from the point where you stamped
- your brush and paints forward.
-
- COME TO starts the animation at an earlier frame and moves the brush
- forward to the point where you stamped your brush.
-
- RECORD
-
- Lets you choose the order in which the frames of the brush move are
- painted. These buttons are available only if you have more than 1
- animation frame.
-
- FORWARD
-
- Paints the move by stepping forward from the point where you stamped
- your brush. This is the default setting and the one you will use more
- often.
-
- IN PLACE
-
- Paints all of the move on the current frame.
-
- BACKWARD
-
- Paints the move in reverse order by advancing to the last frame and
- painting backwards. This option is useful when you are using Trails.
-
- PREVIEW
-
- Click to view (in "wire-frame" mode) the move you have set up. When the
- preview is complete, the Move requester return. To interrupt the preview
- and return to the Move requester, hit the space bar.
-
- TRAILS
-
- This button is available only if you have more than one animation frame
- allocated. Clicking Trails is like clicking on the Draw button except
- on each frame you get the sum total of all "trails" of the brush as it
- moves.
-
- FILL
-
- Works like draw, except that when you click it, the move you specified is
- used to draw a filled perspective plane based on the rotation of the
- current brush.
-
- DRAW
-
- Executes the move that you have specified, causing the brush to be drawn
- into animation sequence.
-
- CANCEL
-
- Restores any settings that have been changed and exits this requester.
-
- EXIT
-
- Exits the requester and keeps all of the settings that you have entered.
-
- Fra
- "Frames"
-
- Presents a submenu of options for manipulating the frames in your anima-
- tion.
-
- SET #
-
- Displays ;the Set Frame Count requester. DPaint will try to allocate as
- many frames as are requested. If there is not enough memory to allocate
- the requested number of frames, DPaint will allocate as many as memory
- will allow. You can use this requester to add or delete frames to your
- animation. For example, you could add several frames to the middle of
- your animation by stepping to the frame you want to add frames after,
- and changing the number of frames you want to add.
-
- Similarly, you could delete several frames from any point in your
- animation by stepping to the first frame you want to delete and changing
- the number of frames to the current count minus the number of frames you
- want to delete. For example, if you have 100 frames and you want to delete
- frames 41 to 50, step to frame 41 and set the number of frames to 90.
-
- ADD FRAMES
-
- Displays a requester that lets you add any number of frames after the
- current frame. DPaint copies the contents of the current frame to the
- added frames and makes the last new frame the current one.
-
- Keyboard equivalent: +
-
- Click on the + icon in the Animation Control Panel. ALT-= will auto-
- matically add a single frame to the animation.
-
- COPY FRAMES
-
- Displays a requester that lets you copy the current frame to a range of
- frames or to all the frames in your animation sequence. Use the Insert
- Before edit box to place the copied range of frames in your animation.
-
- DELETE FRAMES
-
- Displays a requester that lets you delete the current frame, a range of
- frames or all frames in your animation sequence. If you delete the
- current frame, DPaint makes the following frame the current frame unless
- you are already at the last frame.
-
- Keyboard equivalent: -
-
- Con
- "Control"
-
- Control displays a submenu of options for moving around in your animation
- frames and for playing the animation.
-
- PANEL ON/OFF Keyboard equivalent: ALT-a
-
- Displays the DPaint animation control panel. It contains a Frame Counter
- scroll bar and 15 control buttons for working through and playing your
- animations. Click an option on the Panel to select it.
-
- FRAME COUNTER
-
- The number of the current frame and the total number of frames in your
- animation appear in the left corner of the Title Bar. You can move to a
- specific frame by dragging the Frame Counter scroll bar, clicking on
- either side of the scroll box, or by clicking the Next Frame or Previous
- Frame icons in the Control Panel. Any movement you make is reflected in
- the numbers on the Title Bar.
-
- SET RATE
-
- Displays the Set frames per second requester. The default setting is 30
- frames per second (fps). The speed range is between 1 and 60 fps, though
- results of settings over 30 fps are unpredictable. you can set the
- frames-per-second rate by entering a number in the edit field and clicking OK.
-
- SET RANGE
-
- Displays the Set Play Range requester. Use this requester to instruct
- DPaint to play any range of frames, or all frames in your animation.
-
- PREVIOUS Keyboard equivalent: 1
-
- Steps the current frame to the previous frame in the animation sequence.
- If the current frame is the first frame, the position is to the last frame.
-
- NEXT Keyboard equivalent: 2
-
- Steps the current frame to the next frame in the animation sequence. If
- the current frame is the last frame, the position is set to the first
- frame.
-
- GO TO Keyboard equivalent: 3
-
- Displays the Go to Frame requester. This requester lets you position the
- current frame to any of the available animation frames. You can also
- display this requester by CTRL-clicking the Go to icon on the animation
- panel.
-
- REPEAT LAST GO TO Keyboard equivalent: SHIFT-3
-
- Clicking on this icon brings you to the frame number set in the Go To
- requester. You can display this requester either by choosing CONTROL>GO
- to from the Anim menu, or by CTRL-clicking on this icon.
-
- PLAY Keyboard equivalent: 4
-
- Plays the animation at the speed set in the Set Rate requester. The
- animation will continue to cycle until you press the spacebar.
-
- PLAY ONCE Keyboard equivalent: 5
-
- Plays the animation sequence once through from Frame 1 to the last frame.
-
- PING-PONG Keyboard equivalent: 6
-
- Plays the animation sequence continuously as in Play but plays the
- sequence forward then backward then forward then backward and so on.
- Click or press the spacebar to stop.
-
- Met
- "Method"
-
- The Method menu contains two submenu options which can be used to specify
- the "memory model" of the animation sequence frames. The memory model
- refers only to the animation in RAM,not to the disk file. When you load
- an animation, it is loaded into your current memory model.
-
- COMPRESSED
-
- The Compressed Method, while a little more complex than the Expanded
- Method, offers the advantage of permitting many more animation frames
- in memory at one time. It is slower than the expanded method while
- animpainting, loading and saving are slower, and memory tends to frag-
- ment, making it easy to run out of memory.
-
- EXPANDED
-
- The Expanded Method represents the simplest of the two memory models
- where all of the memory for each animation frame is allocated. If you
- are in low resolution mode and you have 10 animation frames, then you
- would need enough memory to hold 10 complete 320 X 200 images. 2
- advantages of this method are that the frame flipping for animpainting
- is very smooth, and you will not run out of memory to add an element to
- your animation within the allocated frames. If you set this option and
- then request animation frames, DPaint automatically inserts the maximum
- number of available frames in the Set Frame Count requester so that you
- don't have to guess how many frames you can create.
-
- Colr
- "Color Menu"
-
- 1. @{" Ranges "link Ranges}
- 2. @{" Cycle TAB "link TAB}
- 3. @{" Palette "link Pal}
- 4. @{" Color Set "link Set}
- 5. @{" BG -> FG "link BG}
- 6. @{" BG <-> FG "link FG}
- 7. @{" Remap "link Remap}
- 8. @{" Recompute "link Recompute}
- 9. @{" Brush "link Bush}
-
- Ranges
- "Ranges"
-
- Keyboard equivalent: CTRL-r
-
- Displays the Range requester, which you can use to define customized
- color ranges for the color cycling, gradient fill, and Shade features
- of DPaint. The requester lets you specify the colors in a range (max-
- imum of 32 colors) and how the colors are mixed. You can define eight
- ranges for each picture.
-
- TO DEFINE A RANGE
-
- > The RANGE slider indicates the number of the current range. By default
- this is range 1. You can see the range of colors displayed on the
- range bar. Click to the right of the slider or drag the slider to
- the right to access an empty range bar.
-
- All range-based features depend on the Range number set in this
- requester. Once you've created ranges to work with, you can step
- forward and backward through them without entering the requester by
- pressing ALT-] and ALT-[.
-
- > To select a color for the range, move the arrow cursor to the row
- of colors in the requester and click one.
-
- When you click a color, it appears in the sample square. The arrow
- cursor becomes the color bead cursor. If you don't want to use the
- color you chose, click another with the color bead cursor. When the
- color you want is in the sample square:
-
- > Move the bead cursor to the range bar. Position the cursor where you
- want the selected color to fall in the range and click. The color
- appears in the range.
-
- The position of colors in the range control the cycle direction for
- each range, and also sets the direction of the range when it is
- used as a gradient. The start color is the color furthest left on
- the range. Any color cycling begins with this color.
-
- REVERSE Keyboard equivalent: ALT-r
-
- You can reverse the direction of the color range, and therefore the
- direction of cycling and gradient by clicking the REVERSE action
- button.
-
- > Select another color and position it on the bar. Repeat this step
- until all the colors you want are on the bar, click it, move the
- bead cursor to another position, and click again.
-
- CLEAR
-
- To eliminate a color from the bar, click it, move the bear cursor off
- the bar, and click again. The arrow cursor returns.
-
- To eliminate all colors from the range, click the CLEAR action button.
-
- Each color you place on the bar appears in the range sample. The
- gradient between colors, that is the transition of shades from one
- color to the next, is calculated automatically. You can place original
- colors far apart to create subtle blending of colors, or close together
- to create more abrupt transitions between original shades.
-
- SHOW
-
- Click SHOW to see the results of you color selections and placements.
- The band beneath the bar shows the gradual transition from color to
- color as it would appear if you had access to all 4096 colors in the
- color universe.
-
- RATE
-
- The Rate slider lets you control the speed of color cycling for each
- range.
-
- RANDOM
-
- When you click the Random action button, a check appears. When Random is
- on, the border between any 2 colors in the gradient is randomly mixed,
- depending on how you have set the Dither slider. Click the action button
- to turn off Random.
-
- DITHER
-
- Dither is only active when Random is selected. Dithering reduces the
- contrast between adjacent colors.
-
- REVERT
-
- This returns the Range requester to the condition it was in before you
- displayed the requester.
-
- UNDO
-
- You can reverse the last change you made in the palette by clicking UNDO.
-
- TAB
- "Cycle"
-
- CYCLE Keyboard equivalent: TAB
-
- Toggles color cycling on/off. Color cycling uses the range you define in
- the Range requester.
-
- Pal
- "Palette"
-
- MIXER ON/OFF Keyboard equivalent p
-
- Displays/removes the Color Mixer. You can also display this mixer by
- right-clicking the Color Indicator. The Color Mixer is the master color
- control panel. From here you can mix and modify colors, create spreads,
- and copy or exchange colors.
-
- DPaint lets you modify colors with either the RGB or the HSV color
- mixing systems. RGB is the default. HSV simply breaks each color down
- into its Hue, Saturation, and Value.
-
- HUE refers to the color's position on the color spectrum.
-
- SATURATION refers to the strength of the particular hue and the extent
- to which the strength is "diluted" by some proportion of white.
-
- VALUE refers to the amount of light a color reflects off a surface.
-
- COPY
-
- Use the COPY button to copy a color from your picture or the palette.
- Click the color you want to copy.
-
- > Click COPY. TO appears attached to the cursor.
-
- > Click the slot in the requester into which you want to copy
- the new color.
-
- Use the EX button to exchange the positions of two colors in the palette.
-
- SPREAD
-
- SPREAD helps you quickly create a spread of shades between two colors.
-
- > Select the 1st color from the palette. Click SPREAD. TO appears
- attached to the cursor.
-
- > Click the second color.
-
- PICK
-
- Use PICK to select a new foreground or background color for your palette.
-
- > Click PICK. The pointer changes to an eye dropper cursor. Position the
- point of the eye dropper on the color you want to become the new
- foreground or background color.
-
- > Click to make the color you clicked on the new foreground color.
- Right-click to make it the new background color. To copy the new
- color into the palette, use COPY.
-
- DELETE
-
- Use DELETE to remove one or more colors from the color set.
-
- > Click a color you want to delete.
-
- > Click DELETE. TO appears attached to the cursor.
-
- > If you want to delete only one color, click on that color in the color
- set. The color will be deleted. If you want to delete more than 1
- color, a range for example, click the first color in the range; click
- DELETE; move the TO cursor to the last color in the range; and click
- the color. DPaint will delete all colors between the selected color in
- the sample color box and the color you clicked on.
-
- UNDO
-
- You can reverse the last change you made in the Color Mixer by clicking
- UNDO.
-
- REVERT
-
- You can clear the changes you made in the Color Mixer by clicking REVERT.
-
- COLOR MIXING AREA
-
- Use the mixing area to interactively mix colors to to create new ones,
- and, if you wish, add colors to your palette. You can use colors in the
- picture, colors from the palette, and colors you mix to create new
- shades.
-
- CREATING A NEW COLOR
-
- You can create a new color in the Mixing Area in 2 basic ways:
-
- 1. Mix a selected color in the Mixing Area with one or more selected
- colors. The resulting color can be a new color.
-
- 2. Edit a color by adjusting its values with the RGB/HSV sliders.
-
- Here's a step-by-step example of how to select a color from the
- current picture, edit, it, mix it with another color, and add it
- to the palette.
-
- SELECTING A COLOR
-
- > With a picture on your screen and the Color Mixer exposed, click the
- PICK action button.
-
- > Move the PICK cursor to the picture and click on a color.
-
- The color you clicked on automatically becomes the current foreground
- color. It appears in the sample-color box, so you can paint with it
- immediately. The color slot of the new color appears indented in the
- color set. This color can be edited. To edit the color in the mixing
- area:
-
- > Drag one or more of the RGB/HSV sliders to change the color values,
- which changes the color itself.
-
- MIXING A COLOR
-
- > Click a medium sized built-in-brush and paint in the mixing area.
-
- > Choose another color, and paint over the first color in the mixing
- area. As you combine the two colors, new shades are created. You can
- repeat this step as often as you like.
-
- > When you have created a color you want to use, click the slot in the
- color set where you want to place the new color.
-
- > Click the PICK button; click the color in the mixing area to make
- that shaded the new color.
-
- CLEARING THE MIXING AREA
-
- > Select the color you want to clear the Mixing Area to.
-
- > Click COPY. TO appears attached to the cursor.
-
- > Click in the Mixing Area. It is clear to the color you selected.
-
- ARRANGE Keyboard equivalent: P
-
- Show the Arrange requester. It displays all 256 colors of a Color Set.
-
- USE BRUSH PALETTE
-
- When you load a brush from disk, DPaint continues to use the current
- picture palette, even though it may be different from the one the
- brush was created with. Use Brush Palette to switch to the brush
- palette.
-
- RESTORE PALETTE
-
- Returns you to the palette you were using before the current palette.
-
- DEFAULT PALETTE
-
- The default palette is the palette DPaint uses when you first start
- the program.
-
- LOAD
-
- Load a palette that you have previously saved, without loading an
- image.
-
- SAVE
-
- Save a palette without saving the image.
-
- Set
- "Color Set"
-
- LOAD
-
- Displays the Load Color Set requester. Load in the first requester, a
- second Load Color Set requester appears. This requester let you include
- which colors from the Color Set are to be loaded into the current color
- set. To select colors, click on them. The ALL button selects all colors
- and the NONE button selects all colors.
-
- After selecting the colors you want to load, you can either ADD them or
- OVERWRITE the current Color Set. If you choose add the colors are added
- beginning in the first empty slot of your current Color Set. If you
- choose OVERWRITE, the colors you have selected are inserted into your
- current Color Set beginning at color 0 and the new colors overwrite the
- previously existing colors.
-
- SAVE
-
- Saves a 256-color set as a separate file.
-
- BG
- "BG -> FG"
-
- Changes all pixels that use the current background color to use the
- current foreground color. This provides an easy method of changing
- colors globally--all pixels in the current background color in the
- picture are changed to the current foreground color.
-
- FG
- "BG <-> FG"
-
- Swaps all pixels in the current background color with the current fore
- ground color. This is similar to the BG->FG option, except that the
- change occurs in both directions.
-
- Remap
- "Remap"
-
- When you create a picture, DPaint "remembers" each color on the screen
- by remembering its location in the palette. If a picture on the screen
- was created with a palette other than the current palette, Remap finds
- the locations in the current palette of the colors it used in the
- original palette and tells the picture to look there for its colors.
-
- Recompute
- "Recompute"
-
- This option is available in HAM mode only. Choosing this option recom-
- putes the picture data by doing a remap with the current palette. If
- you have loaded a HAM image from a different program, Recompute may
- reduce the fringing effects you see when moving a brush across the
- screen.
-
- Bush
- "Brush"
- BRUSH Use the options in the submenu to modify the current brush colors.
-
- BG->FG
-
- Changes all pixels in the brush that are in the current background color
- into the current foreground color. This provides an easy method of making
- a global color change. Because you can select any color in the brush as
- either the FG or BG color at any time, you can make intricate color
- changes easily. This operation affects the brush colors only and does not
- affect the picture or the order of colors in the palette.
-
- BG<->FG
-
- Swaps the current BG color in the brush with the current FG color. This
- is similar to the BG<->FG option, except that the change occurs in both
- directions. This change affects the brush colors only and does not affect
- the picture or the order of colors in the palette.
-
- REMAP
-
- Use Remap when you load a brush that uses a palette different from the
- current palette. Remap looks at the colors used in the brush and tries
- to find the closest fit within the current palette. This option is
- different from USE BRUSH PALETTE in that it does not change the picture
- palette. Instead it changes the palette locations the brush looks at its
- colors.
-
- CHANGE TRANSPARENCY
-
- Lets you change the transparency of the currently selected brush to the
- current background color. The Effect menu contains several special
- features. Its options let you create "stencils", "freeze" the BG, and
- define planes for drawing in perspective.
-
- Effect
- "Effect Menu"
-
- 1. @{" Stencil "link Stencil}
- 2. @{" LightTable "link LightTable}
- 3. @{" Background "link Backg}
- 4. @{" AntiAlias "link AntiAlias}
- 5. @{" Process "link Process}
- 6. @{" Translucency"link Translucency}
- 7. @{" Perspective "link Perspect}
-
- Stencil
- "Stencil"
-
- Creating a stencil allows you to paint around an image without painting
- on it, as though it were protected by a frisket. Create a stencil of an
- image in either of two ways (painting and locking), or by using both
- ways together. You can "paint" an area to mask, see PAINT, or "lock"
- the colors that comprise that image.
-
- A stencil will also apply to the brush when it is captured. Whatever
- colors in the brush were locked when the stencil was made become
- transparent in the brush.
-
- When you have a stencil active, an "S" appears in the Title Bar.
-
- SHOW
-
- Show dims the colors in your picture and displays the stenciled areas
- of your picture (if any) in a contrasting lighter color. The "S" in the
- Title Bar changes to "s". You can't paint on your picture while SHOW
- is active. Click to return to your picture.
-
- MAKE Keyboard equivalent: ~ (tilde, below Esc)
-
- This displays the Make Stencil requester. You can reposition the reques-
- ter anywhere on the screen by dragging the Title bar.
-
- To make a stencil:
-
- > Click the colors you want to use to create the stencil. You can select
- colors by clicking them in the requester's palette, by clicking colors
- in your picture, or by clicking colors in the main palette.
-
- When you have clicked all the colors you want to protect, click MAKE.
- The colors you select define a mask that protects an area from being
- painted over. The shape of the stencil is what is created and saved
- not the color information, which means you can change the colors of
- a "stenciled" shape, and still retain the stencil. If you have
- several animation frames, DPaint automatically remakes the stencil
- as you move from one frame to the next, either manually or while
- using the Move requester.
-
- CLEAR
-
- Clears the current color selections in the requester.
-
- INVERT
-
- Inverts the current color selections. This is useful if you want to mask
- more colors than you want to leave unmasked.
-
- When you are using HAM mode, your Make Stencil requester also contains
- a Show button, a Fine Tune button and a Tolerance edit field.
-
- Show toggles the show stencil function on and off. This works like the
- STENCIL>SHOW option in the Effect menu.
-
- FINE TUNE lets you add or subtract individual colors from the stencil.
-
- The TOLERANCE edit field lets you click on a single color in your pic-
- ture and simultaneously lock (or unlock) all "similar" colors in the
- image. The Tolerance number determines how different a color can be
- and still be considered "similar" to the one you clicked on. A low
- Tolerance number requires that the colors be very similar, while a high
- Tolerance number requires that the colors may be very different from
- the color you clicked. The range of Tolerance values runs from 0 to 48.
- At 0 tolerance, only colors that are identical to the color you click
- on will be affected. At 48 tolerance, all colors will be affected.
-
- REMAKE
-
- When you have a stencil active and you apply colors to your picture,
- the colors you apply are not protected, even though they may be locked
- in the Make Stencil requester. You can lock newly applied colors by
- bringing up the Make Stencil requester and clicking MAKE, or by select-
- ing REMAKE from the Stencil submenu.
-
- If you have several animation frames and you make a stencil, DPaint
- automatically remakes the stencil as you move from one screen to the
- next.
-
- PAINT Keyboard equivalent: CTRL-s
-
- Uses your current built-in or custom brush to paint the area you want
- stenciled. The image under the stencil will be displayed in a "half-tone"
- mode. When you've finished painting the stencil choose PAINT again to
- exit this mode and activate the stencil. Stencils you create using
- Stencil Paint are "area-based" and apply only to the current picture or
- frame. Also, if you choose MAKE or REMAKE to create a "color-based"
- stencil, your painted stencil is discarded.
-
- REVERSE
-
- Has the same effect as clicking Invert in the Make Stencil requester.
-
- ON/OFF Keyboard equivalent: ` (below Esc)
-
- Toggles the stencil on and off. This maintains the stencil but turns it
- off temporarily so you can paint on the protected colors.
-
- FREE
-
- Creating a stencil uses memory, even though you may have it turned off.
- Free deletes the stencil and deallocates the memory it was using.
-
- LOAD
-
- Stencils can be loaded as separate items. They are full screen only,
- and can be loaded only to the position they occupied when they were
- created. In other words, you cannot create a page larger than screen
- size and load the stencil into the middle of the page. The Load re-
- quester works like all other Load requesters in the program.
-
- When you load or save a stencil, you are loading or saving only a
- layer of data that indicates which pixels in your picture you can
- or cannot paint on. You are not loading settings for Make Stencil
- requester. In other words, stencils you load are area-based, like the
- stencils you create in the STENCIL>PAINT mode. Area-based stencils do
- not apply across animation frames and are replaced by color based
- stencils you subsequently create using the Make Stencil requester.
-
- LightTable
- "LightTable"
-
- ON/OFF Keyboard equivalent: l
-
- Turns the Lighttable on or off. The Lighttable lets you see the animation
- frames that immediately precede and/or immediately follow the current
- frame (or the spare page), which gives you greater control while creating
- your animation. This effect simulates the "onion skin" techniques used
- by traditional animation artists.
-
- The lighttabled frames appear behind the current image in the BG color
- area and can be dimmed to a darker color in all screen format in all
- screen format modes except HAM.
-
- MERGE
-
- Merges all of the currently viewed images into the current frame, and
- turns off the Lighttable so you can see the result as it actually
- appears. You cannot UNDO this command.
-
- DIM Keyboard equivalent: ALT-l
-
- When dim is on, all frames displayed on the Lighttable, except the current
- frame, appear dimmed. You can easily see at a glance which frame you are
- working on. Dim is on by default. This option applies to all screen
- format modes except HAM.
-
- TWO/BACK
-
- Shows/hides/ the frame that is two back from the current frame in the
- lighttable. For example, if your current frame is number 3, then two
- back shows frame 1 on the Lighttable.
-
- PREVIOUS
-
- Shows/hides the frame immediately preceding the current frame in the
- Lighttable.
-
- NEXT
-
- Shows/hides the frame immediately following the current frame in the
- Lighttable.
-
- SPARE
-
- Shows/hides the scratch page in the Lighttable.
-
- Backg
- "Background"
-
- FIX
-
- Fixes the BG by "locking" the current palette. This allows you to draw
- on it without losing any of the background. You can erase any paint
- you apply after fixing the background by click CLR or by painting with
- the right mouse button.
-
- FREE
-
- This "unlocks" the background, and merges it with anything that was
- painted over it, so that clicking CLR will clear the entire picture.
- It also frees up the memory that was allocated to fixing the background.
-
- LOCK FG
-
- The Make Stencil requester lets you create stencils based on colors in
- the palette. By locking a color, you make it impossible to paint on
- that color, wherever it may be on the page. By using a combination of
- Fix Background and Lock FG, however, you can define a stencil by area
- rather than color. When you select Lock FG, you define as a stencil
- those areas on the page that you have painted since fixing the back-
- ground. regardless of the color of those areas.
-
- AntiAlias
- "Anti Alias"
-
- Anti-aliasing is a smoothing process which eliminates or reduces the
- jagged edges apparent in lines that aren't precisely vertical or
- horizontal. The effectiveness of anti-aliasing is dependent on the
- range of colors in the palette. For example, to draw a smooth,
- oblique black line on a white background, you'll need to have two
- intermediate shades of gray in the palette.
-
- Anti-aliasing works with straight and curved lines, and with filled and
- unfilled shapes. It is especially good at smoothing the jagged lines
- in a brush that result from rotating or shrinking it in Perspective mode.
-
- NONE,LOW,HIGH Keyboard equivalent: ALT-/
-
- Set the level of anti-aliasing used on your brush when you paint. None
- is the default setting and applies no anti-aliasing. Low lets you eli-
- minate some of the jagged outline in your images and brushes. The cost
- of removing jagged lines is painting speed, but is still faster than
- smoothing out an image by hand.
-
- Process
- "Process"
-
- The effectiveness of the Process options is dependent on the colors
- available in the palette. DPaint combines your foreground color with
- the color in your image and then looks for the color in your palette
- that most closely matches the color it needs. For best results, your
- palette should contain a range of colors between the colors in the
- palette and the color you are using to tint. The Process options
- obviously give the best results in HAM mode because all 4096 colors
- are available for painting.
-
- You can combine Translucency with any of the Process options to increase
- your control over the effect of these options. For example, Hue would
- normally directly substitute the hue of your brush for the hues in
- your picture. If you turn on Translucency with a setting of 50%, instead
- of substituting the hue directly, the resulting hue will be a 50/50
- combination of the brush hue and the picture hue.
-
- ON/OFF Keyboard equivalent: ALT-p
-
- When you choose PROCESS ON, a P appears in the middle of the title bar.
-
- TINT
-
- The color you are painting with tints the color(s) underneath it in the
- direction of the color you are applying. Use this option if you want to
- create a shading or tinting effect over a number of colors on the screen
- or to colorize a black and white or grayscale image.
-
- HUE
-
- Use this option with any painting tool to adjust the hue of a colored
- area of your image. This option is useful for converting a multi-
- colored image into a monochromatic image. Note that this option will
- have no effect on grayscale images because a color with no Saturation
- is gray regardless of its hue.
-
- VALUE
-
- Use this option to paint the Value of the current brush into the colors
- in the image. this is an effective way to create shading effects. If
- you choose a light color to paint with in Value mode, darker colors you
- paint on will become lighter. If you choose a dark color to paint with
- lighter colors will become darker.
-
- Translucency
- "Translucency
-
- ON/OFF Keyboard equivalent: ALT-t
-
- When you choose Translucency, a T appears in the middle of the Title
- bar. Painting with Translucency on has the effect of laying a trans-
- parency or colored filter over a portion of your picture. The trans-
- parency is tinted toward the current foreground color. The degree of
- tinting is determined by the level (percentage) set in the Translu-
- cency requester.
-
- SETTINGS Keyboard equivalent: CTRL-t
-
- Displays the Translucency requester. The default setting is 50%. To
- change the setting, click on either side of the slider, or drag the
- slider to a particular position. Click OK to confirm your new setting.
-
- Here's an example of how Translucency works. Let's say you have a red
- object in your painting with the RGB value R:15 (100%) G:0 B:0 and
- that blue (R:0 G:0 B:15 (100%)) is your foreground color. If you set
- the translucency level to 50% and painted over the red object, the
- resulting color would be equal to 50% of the object's color, red, and
- 50% of the foreground color, blue. The RGB value of the resulting color
- is R:7(50%G:0B:7. If this color (purple) is not in the current palette
- the closest color to this value will be used instead. Like the Process
- functions, Translucency give the best results in HAM mode.
-
- The percentage value for translucency refers to the amount of the
- original object that will show through the newly applied foreground
- color. For instance, in the example if the translucency level was set
- to 75%, the resulting color would be 75% of the existing color in any
- painting, red, and 25% of the foreground color, blue. The RGB value of
- the resulting color would be R:11G:0B:3.
-
- Translucency works with all the painting tools (except text, single
- pixel airbrush, or the 3 and 5 pixel built-in-brushes, and in combi-
- nation with the PROCESS options. By combining Translucency with TINT,
- for example, you can control the degree of tinting.
-
- Perspect
- "Perspective"
-
- The Perspective submenu contains options for manipulating a brush in
- three dimensions.
-
- DO Keyboard equivalent: Enter (on keypad)
-
- Puts you into Perspective mode. Your brush is represented by a four-cell
- matrix, which you can manipulate with keypad commands. The amount of
- rotation for axes x, y, and z is given in degrees on the right side of
- the Title bar. The center of perspective is indicated by a cross-hair.
- You can paint an image of the rotated brush at any time by clicking.
-
- FILLSCREEN Keyboard equivalent: - (minus on keypad)
-
- Fills the screen with the current brush, in its current state of rota-
- tion in 3D. The entire brushsize (not just the opaque part) is the
- default size for the Perspective Fill pattern.
-
- RESET Keyboard equivalent: 0 (on keypad)
-
- Resets the brush to its original state before rotation, and returns all
- of the settings in the Perspective Settings requester to their defaults.
- NOTE: The keyboard equivalent does not reset the perspective center.
- It is useful if you need to reset your brush to its original orienta-
- tion without changing your perspective plane.
-
- CENTER Keyboard equivalent: . (period on keypad)
-
- Allows you to set the Perspective center or horizon in your perspective
- "landscape."
-
- When you select Center, you cursor changes into a large cross-hair. The
- smaller, stationary cross-hair on the screen indicates the existing
- center. Move the large cross-hair to the new center you want and click
- either mouse buttons.
-
- Once you have set the Perspective center, the position of the unrotated
- brush relative to that center determines the position of the perspec-
- tive plane when you rotate the brush. The greater the distance above
- or below Perspective center, the less pronounced the perspective level.
-
- SETTINGS
-
- Displays the Perspective requester. When you are in Perspective mode,
- you can also display this requester by right-clicking the Grid tool.
- The following options are available:
-
- GRID
-
- You can use these edit boxes to set the dimensions for a grid in three
- dimensional space. When you first open the requester, the numbers in
- these boxes correspond to the dimensions of your brush; the Z dimension
- automatically takes the same value as the Y dimension. It is important
- to remember that the entire brush size (not just the opaque part) is
- the default size for Perspective Grid and Perspective Fill.
-
- FROM BRUSH
-
- Clicking From Brush set the X and Y grid values to correspond to the
- width and height of the brush. this is the quickest way to restore
- the perspective grid settings to the same dimensions as your brush
- without affecting any other settings.
-
- ANGLE STEP
-
- Specifies the rotation increment used in conjunction with the Shift key
- and the appropriate keyboard rotation key. This value defaults to 90°.
-
- SCREEN
-
- The default setting, uses the screen coordinate system when rotating the
- brush on the X, Y, and Z axes.
-
- BRUSH
-
- Rotates the brush relative to the current brush coordinate system.
-
- DISPLAY
-
- The ANGLE and POS buttons lets you choose whether the menu bar displays
- the angle of rotation or the position of the brush in three dimensional
- space. If COORDS from the Prefs menu is chosen, the Title bar shows 2
- dimensional coordinates. If you want to see 3 dimensional coordinates,
- turn off COORDS in the Prefs menu.
-
- Prefs
- "Prefs Menu"
-
- 1. @{" Coords "link Coords}
- 2. @{" Fast FB "link Fast FB}
- 3. @{" Multicycle "link Multicycle}
- 4. @{" Be Square "link Be Square}
- 5. @{" Workbench "link Workbench}
- 6. @{" ExclBrush "link ExclBrush}
- 7. @{" AutoTransp "link AutoTransp}
- 8. @{" No Icons "link No Icons}
- 9. @{" AutoGrid "link AutoGrid}
- 10. @{" OriginUL "link OriginUL}
- 11. @{" FastAdjust "link FastAdjust}
-
- Coords
- "Coords"
-
-
- COORDS Keyboard equivalent: SHIFT-\
-
- This option turns on the coordinate display in the upper right-hand
- portion of the Title Bar. Simply moving the mouse displays the current
- position of the cursor, with the origin (0,0) set to the lower left
- corner of the screen. Holding down either mouse button temporarily re-
- sets the origin to the current cursor position and displays the dis-
- placement value from that temporary origin as you move around the
- screen. The readout is scaled in pixels.
-
- Fast FB
- "Fast FB"
-
-
- FAST FB
-
- Fast feedback. Turn on Fast FB when working with a large or complicated
- brushes while using the line or unfilled shape tools. Fast FB lets
- you draw your lines or shapes using the smallest (one-pixel) brush for
- feedback, and then completes the design using the currently selected
- brush. This increases response speed while you are drawing, but does
- not affect the final image.
-
- Multicycle
- "Multicycle"
-
-
- MULTICYCLE
-
- Works in conjunction with the CYCLE paint mode from the Mode Menu.
- With MULTICYCLE turned on, painting with a multicolored brush in
- CYCLE mode cycles each color in the brush, provided the colors in a
- cycle range. When MULTICYCLE is turned off, using CYCLE with a multi-
- colored brush treats the brush as though it were a single color.
-
- Be Square
- "Be Square"
-
-
- BE SQUARE
-
- Because the Amiga's pixels are not perfectly square, circles and
- squares drawn with the shape tools are not perfectly round or square.
- If you wish to draw "true" circles or squares, select Be Square. This
- will square all the built-in-brushes, the appropriate shape tools,
- and symmetry. Be Square does not square gridding or perspective, and
- should be turned off when you are using those features.
-
- Workbench
- "Workbench"
-
-
- WORKBENCH
-
- Toggles the Amiga Workbench on and off.
-
- Exclbrush
- "ExclBrush"
-
-
- EXCLBRUSH
-
- If you pick up a brush with ExclBrush (and the Grid) selected, you
- will exclude a one-pixel border on the right and bottom edges of
- your brush. This is useful if your brush has a colored border around
- it and you want to use the brush to create a pattern fill or perspec-
- tive fill. When DPaint creates your pattern, the border will be uniform
- throughout instead of being twice as wide where one copy of the brush
- is placed next to another.
-
- Autotransp
- "AutoTransp"
-
-
- AUTOTRANSP
-
- Modifies the way brush pickup works. With AutoTransp turned on, DPaint
- determines the transparent color by looking at the corners of the cap-
- tured rectangle or the points of the polygon to see if they are the
- same color. If the four corners are the same, color, that color becomes
- the transparent color, otherwise the current background color remains
- the transparent color.
-
- No Icons
- "No Icons"
-
-
- NOICONS
-
- When No Icons is on, your files are saved without the icon "info"
- files. This option is useful if you don't ever expect to launch an
- application by double-clicking on a picture file. Saving without the
- icons saves space on your disks.
-
- Autogrid
- "AutoGrid"
-
-
- AUTOGRID
-
- With AutoGrid turned on, the perspective grid is resized automatically
- to match any custom brush you choose to load or pick up. It's as if you
- had clicked the From Brush action button in the Perspective requester.
- When AutoGrid is off, the perspective grid is not automatically resized.
-
- OriginUL
- "OriginUL"
-
-
- ORIGINUL
-
- When COORDS from the Prefs menu is on, DPaint displays the current posi-
- tion of the cursor on the right side of the Title Bar. By default the
- program calculates the origin; or zero point of coordinates (0,0) of
- the cursor position from the lower left corner of the screen. If you
- would rather have the origin calculated from the upper left, choose
- OriginUL. To return to the default origin, choose OriginUL again.
-
- FastAdjust
- "FastAdjust"
-
-
- FASTADJUST
-
- This option is available only in HAM mode, where it is turned on by
- default. FastAdjust tells DPaint NOT to attempt to correct the fringing
- effects that appear along the right side of your brush while the brush
- is moving. This improves the speed of brush movement and especially
- helpful if you are using large custom brushes. If you find the fringing
- to be annoying or difficult to work with, turn FastAdjust off, and the
- fringing will be reduces.
-
-
-